#pragma once

#include "RangedWeapon.h"

class IEntity;

class FlamethrowerGun : public RangedWeapon 
{


public:
	FlamethrowerGun(Player* owner);

	~FlamethrowerGun();

	bool CheckCollision(IEntity* base);

	void Attack();

	void SpecialAttack();

	virtual void Render();

private:
	// Sounds
	int flameShot;
};
